Status | Finished |
---|---|
Type | School project |
Engine | Unity |
Language | C# |
Duration | 1 week |
Team | Group of 3 |
Date | 2022 |
The objective of this project was to learn about the different pathfinding algorithms (NavMesh, A*, Dijkstra), state machines and behaviour trees by adding an AI to an Unity template.
Tank is a top-down tank game, where you have to capture zones and make more points than your opponent within the time limit.
You can play versus an other player, an AI or watch 2 AI fight.